My name is Thomas Gambardella and I’m an Industrial Designer based in New York, NY. I’m experienced in creating photorealistic renderings for consumer products, retail displays, and industrial design projects. I combine creativity with practical knowledge of manufacturing processes to produce visuals that are both compelling and accurate. So far I have worked on various projects across different industries such as VR experiences, consumer goods, wearable products, and packaging.

My skills include:

Modeling, Product Design, 3D Animation, Texturing, Sculpting and Soft Goods, Brand Direction, Rigging, Lighting, Compositing.

Software:

Autodesk Maya, Solidworks, Blender, Photoshop, Illustrator, Rhino, Keyshot, Zbrush, Nuke, Marvelous Designer, Substance Painter and Designer, Adobe Premiere and After Effects, Unreal Engine.